Will marvels spider man be on pc

In the last decade, licensed video games have seen a major uptick in quality, particularly when it comes to games based on our favorite superheroes. One of the best games to come out of the genre in recent memory was Marvel’s Spider-Man which was developed by Insomniac Games exclusively for Playstation in 2018. Now it has been announced at Playstation’s June State of Play that the PS5 Remastered version of the award-winning game is coming to PC on August 12, 2022.

The announcement was accompanied by a trailer showing off some of the highlights of this expansive New York City adventure. This includes the DLC stories featuring villains like Hammerhead and Black Cat. When the Remastered version of Spider-Man came to PS5 in 2020 it included all three DLC stories dubbed “The City That Never Sleeps” and new costumes like Andrew Garfield’s first suit from The Amazing Spider-Man. The Remastered edition for PC will come with all that on top of the 20 plus hour open world campaign that sees Spider-Man go up against Mister Negative, Electro, Vulture, Doc Ock, and many more of the Web-Head’s most iconic villains.

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When Spider-Man first released in 2018 it was praised for its amazing free flowing gameplay involving some of the best feeling web-swinging around and an extremely well-written story. A story that felt like a classic Spider-Man tale while adding some unique Insomniac additions to the lore that led to some satisfyingly emotional moments. The narrative alone is one of the best written Spider-Man stories in the character’s 60-year history, but when you add the well crafted combat and stress-free web-swinging, this is one of the best pure gaming experiences around. It is very cliché to say that this game makes you feel like Spider-Man, but it absolutely does. Especially when you get to the brilliant final act of the game, that will have any comic book fan in tears, you really feel the weight of being Spider-Man on your shoulders.

Will marvels spider man be on pc

Enlarge / Nixxes rose to fame as a PC game-port powerhouse, largely supporting Square Enix's Western studios with PC launches for series like Deus Ex and Tomb Raider. This week's Spider-Man is the team's first project for Sony, which acquired Nixxes roughly one year ago. As such, the port includes a Nixxes-like splash menu, which appears before loading the game on Windows (but does not appear when booting the game on Steam Deck).

If you missed the hubbub in 2018, I strongly suggest you peruse my review of the game, back when its best hardware option was PlayStation 4 Pro. As I wrote then:

While the game would sometimes grow stale as it prodded me along with repetitive side quests and awful puzzle interruptions, I couldn't help but swing, swing, swiiiing my way across virtual Manhattan again and again, always feeling like there was just enough fun to keep me hooked to my webs. Spider-Man is happy to confirm your superhero-gaming bias. If this adventure isn't ultimately your cup of tea, it won't be for a lack of effort, polish, and content on Insomniac's part.

Four years later, I remain convinced that it's one of the better open-world third-person action games. If you only skipped this game because you didn't own a Sony console, you should consider setting aside roughly 20 hours for one of Insomniac's best games.

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  • Spider-Man, captured mid-swing as rendered on Steam Deck at our "preferred" settings profile (see below).

  • Reasonable amounts of detail in cutscenes.

  • The reduced texture size doesn't affect Spidey's suit too much. The texture on that letter, on the other hand, is pretty blurry.

  • More swinging on the Deck.

  • An example of how AMD FSR 2.0 reconstruction can look a bit blurry in still image captures. Thankfully, the small screen and solid motion blur implementation make this sort of thing unnoticeable in actual gameplay.

Further Reading

Steam Deck: The comprehensive Ars Technica review

That goes doubly for anyone who owns a Steam Deck. Behold: This game is the platform's ultimate payoff. The game's massive city and dynamic combat land on a portable system whose specs compare favorably to the original 2013 PlayStation 4, and the news is just as good as when we played this January's PC port of God of War (2018) on the Deck. If anything, it's even better, considering that GoW tempers its best graphical moments with many tight battling corridors; even Kratos' biggest boss fights don't compare to a full sweeping dive through virtual Manhattan.

While GoW can approach a mostly stable 40 fps on the Deck, aided by the system's arbitrary refresh rate toggle, the same cannot currently be said for Spider-Man. Even at the newer port's lowest graphical preset, the system can't sustain a steady 40 fps on the Deck (though it does get close). You'll have a smoother, more comfortable experience setting the Deck's system-level frame rate cap to 30 fps, then nudging a few Spider-Man settings to "medium" while also leaning on AMD FSR 2.0, an upscaling system that renders a lower pixel resolution before drawing a final 1280×800-pixel frame buffer. (Unlike Nvidia's similar DLSS system, AMD FSR 2.0 is not limited to one manufacturer's GPUs.)

  • The settings I used to nail a nearly locked 30 fps refresh on the Steam Deck, part one.

  • The settings I used to nail a nearly locked 30 fps refresh on the Steam Deck, part two.

The porting team at Nixxes also offers Insomniac's custom upscaling system as an option, and this resembles the "checkerboarding" process used on many PS4 Pro games. Both of these upscaling methods arrived too late into the review testing phase for me to conclusively determine which is better across a range of machines, but on the Steam Deck, the answer is clear. With FSR 2.0 enabled, I can get a nearly locked 30 fps refresh rate and increase crucial settings like level of detail and shadows from "low" to "medium," while enjoying remarkably clear gameplay imagery. Insomniac's method is less stable, less performant, and blurrier.

I love playing a cleverly engineered Nintendo Switch game on the go, but there's really no beating the "wow" factor of an uncompromised open-world adventure like Spider-Man running on a comfortable, portable PC-like Steam Deck.